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cascading spin list controls

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  • cascading spin list controls

    I have 3 spin list controls, so I have a parent control, a child control, and a grand child control. They work great if you add a blank choice to the parent that forces the user to make a selection, this causes the 2 child controls to populate. However if you remove the blank space, and the control renders populated with the first choice in the parent the other 2 controls are blank. If you make another selection, or spin the control and go back to the first selection the cascading controls populate. So I guess you need to refresh them somehow when the ux renders based on the first, or initial value?

  • #2
    Re: cascading spin list controls

    In the onRenderComplete event of the UX, you could do this...

    Code:
    var spinCtrl = {dialog.object}.getControl('spinCountry');
    var currVal = spinCtrl.value; //get the current value
    {dialog.Object}.setValue('spinCountry',currVal);
    setTimeout(function() {{dialog.object}.refreshDataSeries('seriesCities')},10);
    Even though the first item in the SpinList control is displayed, it's not really selected. So this code gets a pointer to the control, grabs the displayed value, and sets that value for the control. Once set, you can refresh the dependent data series.

    Comment


    • #3
      Re: cascading spin list controls

      I'll give it whirl thanks again!

      Comment


      • #4
        Re: cascading spin list controls

        Worked like a charm! Thanks again

        Comment

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