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Action Scripting - Dialogs

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    Action Scripting - Dialogs

    Apparently, Alpha5 Action Scripting will not allow a Quick Dialog to contain within it another Quick Dialog. In other words, you can't have one dialog kick off another one without using xbasic.

    Is that an accurate assessment?

    Tom

    #2
    Re: Action Scripting - Dialogs

    Well,
    I don't know what sort of issues you had, but I just tried it and from one Quick Dialog, the choice opened up another Quick Dialog which its choice opened a messagebox.

    More details to find the issue---or a basic sample.
    Mike
    __________________________________________
    It is only when we forget all our learning that we begin to know.
    It's not what you look at that matters, it's what you see.
    Henry David Thoreau
    __________________________________________



    Comment


      #3
      Re: Action Scripting - Dialogs

      Mike,

      Thanks for your reply. If I were at the office now, I'd cut out a sample screen shot and post it. For now, let me describe what happens to me. Maybe that will be sufficient.

      I create the Quick Dialog. (Do you want to Add or Edit a record?)
      If Add is chosen, a screen is opened and the parentform closes.

      If Edit is chosen, a second dialog should appear. (Do you know the Project ID?)
      This is where the trouble begins. I can create the text and the Yes/No responses, but when I try to add a command to a Yes or No response, I get the outline of a screen but it is a gray/ivory color (not really grayed out), it allows nothing to be entered and only gives OK or Preview as choices at the bottom of the gray/ivory area (I think those are the two choices) and either of those choices returns me to the previous screen.

      So, in other words, entering and previewing the second dialog text is allowed but adding commands to the second dialog is not permitted.

      Now, the way around this problem was to create an xBasic script in the first dialog that kicks off a second dialog, but I'd prefer just being able to string as many Quick Dialogs together as are appropriate, because they're simple to create, easier to follow and probably more stable than my coding.

      I hope all of that makes sense.

      I'm running v9 desktop and I've encountered this situation before.

      Tom

      Comment


        #4
        Re: Action Scripting - Dialogs

        Tom,
        Definitely need a sample then....what I did here works the same as what you are explaining..... and I don't know how to break it to act like yours.
        Mike
        __________________________________________
        It is only when we forget all our learning that we begin to know.
        It's not what you look at that matters, it's what you see.
        Henry David Thoreau
        __________________________________________



        Comment


          #5
          Re: Action Scripting - Dialogs

          Mike,

          You got it. Here are the samples...

          Comment


            #6
            Re: Action Scripting - Dialogs

            Ok.

            I see how you have tried to accomplish this and it seems to be a "bug". Easy work around is how I had done it and why I did not get your issue. Create a separate Quick Dialog and use Run a Script as your action that calls this second Quick Dialog.
            Mike
            __________________________________________
            It is only when we forget all our learning that we begin to know.
            It's not what you look at that matters, it's what you see.
            Henry David Thoreau
            __________________________________________



            Comment


              #7
              Re: Action Scripting - Dialogs

              Mike,

              You're saying that you don't have this problem, so I'm wondering if I need to check my Alpha build version. I'm at build 2095. Where are you and do you think this might make a difference?

              Tom

              Comment


                #8
                Re: Action Scripting - Dialogs

                Tom,
                I "almost" said that but then added the action script to add another Quick Dialog and had the same issue as you.....

                I did it a bit different than you did. I created the second Quick Dialog as a script and then called that script from the first Quick Dialog....works that way. That is why I stated it was a "bug" (but no bug fixes in v9, thus the easy work-around).
                Mike
                __________________________________________
                It is only when we forget all our learning that we begin to know.
                It's not what you look at that matters, it's what you see.
                Henry David Thoreau
                __________________________________________



                Comment


                  #9
                  Re: Action Scripting - Dialogs

                  Mike,

                  That's what I ended up doing as well and it worked fine. It would just be easier to stack Quick Dialogs than go through the scripting process.

                  If this is indeed a bug and not just a limitation of functionality, how does Alpha learn about it?

                  Tom

                  Comment


                    #10
                    Re: Action Scripting - Dialogs

                    Tom,
                    As Mike stated there will be no fixes for bugs in prior versions, so they really aren't interested in evaluating bugs in prior versions.
                    Mike W
                    __________________________
                    "I rebel in at least small things to express to the world that I have not completely surrendered"

                    Comment


                      #11
                      Re: Action Scripting - Dialogs

                      Mike Wilson,

                      You're probably right about that. The only question then is whether this condition carried forward to v10 and if it did, my question still stands.

                      Tom

                      Comment


                        #12
                        Re: Action Scripting - Dialogs

                        Tom,
                        The same issue would have to be shown to exist in v10. Then a bug report sent to Alpha with a step by step procedure and preferably, include a sample database that illustrates it. Main Menu-->Help-->Send a bug report.....and follow instructions.
                        Mike
                        __________________________________________
                        It is only when we forget all our learning that we begin to know.
                        It's not what you look at that matters, it's what you see.
                        Henry David Thoreau
                        __________________________________________



                        Comment


                          #13
                          Re: Action Scripting - Dialogs

                          Mike,

                          Are you using v10 and if so, could you take a look and see if this functionality is lacking? I would do it, but I haven't gone to v10 yet.

                          Thanks,
                          Tom

                          Comment


                            #14
                            Re: Action Scripting - Dialogs

                            I am using a derivative of v10 via QReportBuilder so is definitely not current....but the same issue is there.

                            Someone who has the latest v10 patches will have to verify and submit a bug if found.
                            Mike
                            __________________________________________
                            It is only when we forget all our learning that we begin to know.
                            It's not what you look at that matters, it's what you see.
                            Henry David Thoreau
                            __________________________________________



                            Comment


                              #15
                              Re: Action Scripting - Dialogs

                              Mike,

                              Yes, as long as Alpha considers it a bug and not simply a lack of functionality.

                              I enjoyed our conversation. Thanks for your comments.

                              Tom

                              Comment

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